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Update Notes 1.1.0

Hello, this is the DragonSword : Awakening team.

Here are the details of Update 1.1.0, released on October 15, 2026.


■ Localization


■ Major Systems

[Training Ground]

[Hunt: Score, Rank & Hell Difficulty]

[New Hero: Ryza]

[Ryza], one of The Six Heroes who defeated the Origin Dragon Arugal and known as the "Spear of Annihilation," joins as a new companion.
Ryza attacks enemies with swift spearwork and powerful lightning strikes, inflicting the Shock status effect. Her signature combat style involves leaping through space toward spears planted on the field, then retrieving them to strike surrounding enemies.

[Hero Log & Quests]

[Exploration & World Map]

[Hero Recruitment, Familiars & Rewards]

[Mercenary Guide & Achievements]

[Cooking & Quick Slots]

[Settings & Help]

[Costumes]


■ Balance

This update improves the overall formula for damage dealt to monsters.
These improvements focus on reducing reliance on specific hero and equipment combinations and making a wider variety of combinations viable.

[Critical Hit Improvements]

We've reworked the critical hit formula so that critical hits now occur exactly at your Critical Rate.
As part of this rework, monsters' critical resistance has been removed entirely, meaning critical hits will always occur once your Critical Rate reaches 100%.
Accordingly, critical values on equipment and skills, as well as values for other Sub-Options, have been adjusted across the board.
However, values were tuned so that the feel of critical hits and the efficiency of equipment Sub-Options remain nearly the same as before.

[Defense Ignore Improvements]

As the way Defense Ignore applies to damage has changed, displayed damage numbers will decrease. However, monster HP has also been adjusted accordingly, so actual time-to-kill remains largely unchanged.

[New Equipment Option]

A new equipment Sub-Option, "Status Effect Additional Attack Power Increase", has been added.
This option increases all status effect additional attack power — such as Stun Additional Attack Power and Bleed Additional Attack Power — by the option value (%).
The increased additional attack power is added to your attack power when attacking enemies afflicted with the corresponding status effect.

[Skill Balance Changes]

Skill damage and Rage cost/gain have been adjusted to fit the new formula, and damage has been increased for heroes who were underperforming.
To strengthen the role of the Break attribute — specialists in breaking Super Armor — we've increased Castella's Rage efficiency and adjusted the Super Armor break values of some heroes who were stronger than expected.
The damage bonus when multiple characters mount a boss at the same time has also been increased by 20%.
Detailed skill changes for each hero are as follows.

Eileen

Eileen's Barraging Spear and Brave One can now be used more often, strengthening her Airborne status effect chains and Signal Skill chains.

Lute

Lute's Stun Slash can now be used more often, and Swordgrab's Knockdown application value has been increased, strengthening his Stun chains and overall performance.

Castella

Castella's basic attack Rage efficiency has been improved. Whirlwind can now be used more often, with overall performance strengthened. To bolster her Break role, Howling's Super Armor break has been increased, strengthening Signal Skill chains. Upper Blow can now be used against Stunned enemies, making her viable in Stun compositions as well.

Reina

Reina's Rising Cutter can now be used more often, and Wind Slayer's Airborne application value has been increased, reducing play risk while boosting damage.

Roxy

Roxy's Crimson Spiral and Bloody Shower can now be used more often, and Kick Storm's base damage has been significantly increased, enabling explosive damage by leveraging Stun. Bleeding Grab's base share has been reduced while its multi-mount damage has been increased, making it more effective against giant bosses.

Aria

To reinforce Aria's concept of detonating bolts, the damage of Multiple Bolt and Switch On! has been increased.

Johnny

Johnny's damage share has shifted from Venom Cutter to Phantom Slash, slightly raising his performance floor relative to control difficulty. Poison Grab's base share has been reduced while its multi-mount damage has been increased, making it more effective against giant bosses.

Ornette

Ornette's damage share has shifted slightly from Holy Cross to Holy Circle, slightly raising her performance floor relative to control difficulty. Holy Grab's base share has been reduced while its multi-mount damage has been increased, making it more effective against giant bosses.

Kalsion

Kalsion's high-Rage-cost Flame Wave and long-cast Explosion have received base damage increases, raising the share of his high-risk skills.
Burst Grab's base share has been reduced while its multi-mount damage has been increased, making it more effective against giant bosses.

Othello

Despite not having the Break attribute, Othello was unintentionally delivering Super Armor break performance far exceeding Break-attribute heroes, so this has been adjusted. His damage share has also shifted from Ice Crown and Frozen Burst to Frozen Stinger, slightly raising his performance ceiling with his Exclusive Karma equipped.
Ice Grab's base share has been reduced while its multi-mount damage has been increased, making it more effective against giant bosses.

Charlotte

Charlotte's damage share has been moved from Invisible and Illusion Kick to Shadow Grab, making her more effective against multiple enemies, and Shadow Grab's multi-mount damage has been increased for better effectiveness against giant bosses.

Alex

Considering that Alex deals damage conditionally, the share of Knockdown Smash has been increased. Guard Counter's damage has been slightly adjusted and Pounding Grab's base damage has been increased, raising his performance floor relative to control difficulty. Its multi-mount damage has also been increased for better effectiveness against giant bosses, with base damage raised to match its higher risk.

Theresia

Theresia's Bleed application value has been increased, and the base damage of her high-Rage-cost Celestial Verdict has been raised. Her damage share has also shifted slightly from Holy Rise to Divine Arc, enabling explosive damage against Stunned enemies.

Tarte

Tarte's damage share has shifted from Thunderbolt to Bolt Bubble, raising the performance ceiling of play using her holy orbs. This rewards high-risk play with greater damage.

Cerese

The Super Armor break of Cerese's easy-to-use Shattering Touch has been adjusted. Her damage share has also shifted from Frozen Needles to Ice Storm, raising her performance ceiling with her Exclusive Karma and Awakenings.

Sion

Sion's Divine Smash base damage has been slightly increased, and Bless's base damage has also been slightly raised so that converting Relics with it is more meaningful.

Astria

Astria's damage share has shifted from her basic attacks to Bolt Bombard, raising her performance ceiling through Signal Skill usage.

Dana

Dana's damage share has shifted from Chako Shield and Chako Knuckle to Chako Spin, raising the damage ceiling of her harder-to-use skill.

Kalien

Kalien's damage share has shifted from Fox Grab to Fox Chase, increasing the value of her third Awakening effect and her summoned Sur.


■ Action

[Combat & Camera]

[Heroes & Monsters]

[Familiars]

[Controls & Controller]


■ Bug Fixes

[Combat & Monsters]

[Hero Skills & Combat Actions]

[Quests]

[Exploration & Familiars]

[Menus & Controls]

[Visuals, Cinematics & Stability]


Thank you.

— The DragonSword : Awakening Team

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